![]() ![]() With nothing else to do, I left the Hidden Leaf Village. When I did get a brief chance to explore, I found all of one sidequest: an item hunt that can never really be completed. I was forced to follow the objective arrows. ![]() So naturally I wanted to explore, but the moment that I tried to go left instead of right, the game stopped me. ![]() The game gives you an objective, but also tells you about sidequests and hidden items, the kinds of things that have been encouraging players to explore digital environments for decades. You begin in the Hidden Leaf Village, a fairly big place filled with shops and people. It’s not just a series of fights broken up by cut scenes (like most fighting games) and that ambition to do something more is respectable. Unlike Ultimate Ninja Storm Generations, which was the last Naruto game that I played, Ultimate Ninja Storm 3 has actual 3D environments that you can explore. However, it quickly loses sight of that ambition, and you can feel the developer’s own apathy sink in almost immediately. Naruto Shippuden: Ultimate Ninja Storm 3 begins with the hint of something ambitious: an anime-licensed game that’s more RPG than fighting game (the vast majority of anime-licensed games are the latter). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |